VLK-QD

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VLK-QD Valkyrie
Image:VLK.gif
Type: Inner Sphere
Weight: 30 t
Class: Light
Mech ID: 306
Tech Level: 3050
5/4 bv: 807
5/4 maintenance cost: $ 9,805
Movement: 5 / 8 / 5
Heatsinks: 10
Heatsink type: Single
Sensor power: 5
ECM power: 0
Engine: Fusion 150
Usable hands: ?
IP cost: 4
Targeting Computer: 0
Faction: N/A
Armour/Internals
  H CT RT RA RL CTR RTR
Armour: 9 16 12 10 14 4 2
Internals: 310757 - -
Armour weight: 6 t
Armour type: Ferro-Fibrous
Internals type: Endo Steel
CASE: Yes
Weapons
WeaponLocationAmmo
Medium Pulse Laser RA -
LRM 10 LT 12 (RT)
Artemis IV FCS LT -
Production info
Comstar blueprint cost: $ 252,712
Blueprint production cost: ? RP
Design research level: ?
Research points cost: ?
Build points cost: ?
Parts required
(excluding weapons/ammo)
Part#
30 Ton Mech Movement 1
Heat Sink 10
Light Mech Cockpit 1
Mech Actuators 16
Mech Armor Ferro-Fibrous 105
Mech Communications Suite 1
Endo Steel 51
Mech Life Support 1
Mech Myomers 8
Mech Structure LIGHT 1
Standard Fusion 150-199 1

The Valkyrie (VLK-QD) is an Inner Sphere 30 ton light mech.

[edit] Blurb

The Valkyrie is as symbolic of the future of the Inner Sphere as was the formation of the Federated Commonwealth. Indeed, the VLK-QD owes its origin to that alliance. One of the challenges that faced Steiner and Davion military planners was how to give the disparate Federated Suns and Lyran Commonwealth units a sense of unity. Adopting common strategy and insignia was part of this effort. Reducing the variety and increasing the quality of equipment is another. The VLK-QD Valkyrie is one of the success stories of this effort. Though the Valkyrie has always been common in Davion units, it was less available to other Successor States. With the decoding of the Star League's mysteries, Corean Enterprises of New Avalon quickly set about applying the breakthroughs to the company's most successful design. The result has proven so successful in field trials that the Valkyrie was selected as one of the Federated Commonwealth's standard light 'Mechs, with a huge increase in production ordered.  Employing Endo Steel internal structure and Ferro-Fibrous armor has simultaneously reduced weight and increased protection. The Cellular Ammunition Storage Equipment enhances protection further, and the leftover weight difference allowed Corean to improve both weapons systems.  A Sutel Precision Line Medium Pulse Laser increases the firepower over the old Sutel IX model, and the addition of an Artemis IV fire-control system increases the accuracy of the long-range missiles. The only setback for the new design occurred before its genesis. The Draconis Combine's capture of Marduk during the Fourth Succesion War deprived Corean of tis source for Valkyrie jump jets, Norse Industries. Production lagged for years as designers tried one model after another, with results always less than satisfactory.  The strengthening of ties between the Federated Commonwealth and St. Ives Compact provided the solution to the problem. Under pressure to trade with Compact firms, Corean tried the HildCo Model 12 jump jet and found that it worked well with the Valkyrie's other systems.

[edit] Description

The VLK-QD mounts a Medium Pulse Laser in its right arm, and an LRM 10 with 12 ammo in its left torso, and an Artemis IV FCS to increase damage potential. At 5/8/5, the Valkyrie is not especially manoeuveurable for a light mech, but against other IS mechs it is usually sufficient. It is also not especially powerful, and so is generally more suited for harassment.

[edit] Combat record

10 VLK-QD have seen service, of which none survive intact. No kills have been recorded by this design.

Previous Mech ID 306 Next
VLK-QA VLK-QD VLK-QF
Valkyrie (VLK)
Variants:Valkyrie-QA · Valkyrie-QD · Valkyrie-QD1 · Valkyrie-QD2 · Valkyrie-QFImage:VLK.gif
Related:Federated Commonwealth · Hammer
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