From Invasion3042 Wiki
| Small Laser
|
|
| Type:
| Inner Sphere
|
| Damage:
| 3
|
| Heat:
| 1
|
| Minimum Range:
| 0
|
| Range (S / M / L):
| 1 / 2 / 3
|
| Crits:
| 1
|
| Weight:
| 1.0 t
|
| To-hit modifer:
| 0
|
| Point blank modifer:
| 0
|
Resource requirements
| Resource
| #
|
| Antimony:
| 0
|
| Bauxite:
| 0
|
| Beryllium:
| 0
|
| Chromium:
| 0
|
| Cobalt:
| 0
|
| Copper:
| 0
|
| Germanium:
| 0
|
| Gold:
| 0
|
| Hydrogen:
| 0
|
| Iron:
| 0
|
| Lead:
| 0
|
| Lithium:
| 0
|
| Manganese:
| 0
|
| Molybdenum:
| 0
|
| Nickel:
| 0
|
| Nitrogen:
| 0
|
| Organics:
| 0
|
| Plastics:
| 0
|
| Platinum:
| 0
|
| Precious Gems:
| 0
|
| Rare Earth Elements:
| 0
|
| Silicon:
| 0
|
| Silver:
| 0
|
| Sulfur:
| 0
|
| Titanium:
| 0
|
| Tungsten:
| 0
|
| Uranium:
| 0
|
| Vanadium:
| 0
|
| Water:
| 0
|
| Zinc:
| 0
|
|
| Blueprint production cost:
| ? RP
|
| Design research level:
| 4
|
| RP required:
| 100,000
|
| BP required:
| ?
|
The laser (its name originates from the ancient acronym Light Amplification by Stimulated Emission of Radiation) is the most basic of modern battlefield energy weapons. Designed to deliver a concentrated burst of extreme heat to a small area, military-grade lasers can put a gouge through military-grade armors in a fraction of a second. Only the fact that sustained bursts of more than a few seconds would melt the optics used to align and focus each shot prevents lasers from becoming the ultimate shoot-and-sweep weapon. (excerpt taken from the Classic Battletech TechManual, See "http://www.fanpro.com/cms/fp/" for more info.) (Heat 1, Damage 3, Range short 1, Medium 2, Long 3.)