Short Range Missiles - 6

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Short Range Missiles - 6
Type: Inner Sphere
Damage: 2
Heat: 4
Minimum Range: 0
Range (S / M / L): 1-3 / 4-6 / 7-9
Crits: 2
Weight: 3.0 t
To-hit modifer: 0
Point blank modifer: 0
Resource requirements
Resource #
Antimony: 0
Bauxite: 0
Beryllium: 0
Chromium: 0
Cobalt: 0
Copper: 0
Germanium: 0
Gold: 0
Hydrogen: 0
Iron: 0
Lead: 0
Lithium: 0
Manganese: 0
Molybdenum: 0
Nickel: 0
Nitrogen: 0
Organics: 0
Plastics: 0
Platinum: 0
Precious Gems: 0
Rare Earth Elements: 0
Silicon: 0
Silver: 0
Sulfur: 0
Titanium: 0
Tungsten: 0
Uranium: 0
Vanadium: 0
Water: 0
Zinc: 0
Blueprint production cost: ? RP
Design research level: 4
RP required: 100,000
BP required: ?

[edit] Blurb

Less sophisticated than LRMs, the direct-fired short-range missile (SRM) system makes up for its limited reach with the heavier punch of its high-explosive warheads. Mounted in racks of two, four or six tubes though, again, ProtoMechs have been known to boast irregular tube counts SRMs are particularly effective against vehicles and infantry, and are often a favored weapon for smaller battlefield units. Their popularity has been proven by the longevity of brand names like Harvester, Holly, Hovertec and Telos, and even the Clans have managed to maintain their own models albeit more compact and lightweight by comparison. (excerpt taken from the Classic Battletech TechManual, See "http://www.fanpro.com/cms/fp/" for more info.) (Heat 4, Damage 2 per missile, 2 missiles per cluster, 6 total missiles fired per volley, Range Short 1-3, Medium 4-6, Long 7-9, 15 ammo per ton.)

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