Quick Start Guide

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This is meant only as a very rough guide for players trying to figure out the ibs interface. While a little reading and poking around will yield these answers, this basic information should help jumpstart a truly green player.

Contents

[edit] Basics

  • Dropdowns are finicky, always select your sector or zone as when you move between tabs, the tabs reset but the dropdowns still look like they have something selected...they don't.


  • Until you have at least 5000 population do not bother with anything but building up your RP (Research Points) and BP (Building Points).
    *Getting to 5000 takes very little time if you Donate $20 to help you start out.



[edit] Get Started

Step by step guide to building your first structures. Starting strategies vary greatly, but the best plan for your first few buildings:

  1. One each of Production, Research, Housing.
    • Take note of how the numbers work as you shift them around.
    • Make sure keep enough population, enough jobs, and enough food
      • 1 farmer per every 10-12 population
  2. Research Basic Science and Intermediate or Advanced Housing ASAP.
  3. Good starting target is between 1-2 RP generation for every 10 BP generation
    • RP
      Research Points (used to unlock other techs and buildings)
      BP
      Building Points (used to build things)
  4. Once you have a little RP Trickling in (20-50), its a good time start focusing on generating some BP.
  5. Once you are around 50-100 RP and 500-1000 BP per iDay, you should have a healthy understanding of the basic mechanics, and have a great foundation for future development.


[edit] Check Population Assignments

  1. Click on the "Infrastructure" Tab.
    *making sure to select the only available options in the "Sector" and "Zone" dropdowns, as mentioned above.
  2. Notice the Table on the left:
    *there are 10 iDays in a real day
Population - Total
Commerce   - 1 = 18 iCash/iDay - Used for EVERYTHING
Production - 1 = 1 BP/iDay     - Constructing Buildings and Production
Research   - 1 = 1 RP/iDay     - Unlocking Tech and Creating Blueprints
Repair     - 1 = 1 PP/iDay     - Fixing Broken Mechs and Parts
Training   - 1 = 1 TP/iDay     - Improving Unit Skill
Farmers    - 1 ≈ 12 Food/iDay  - each 1 pop consumes 1 Food/iDay
Miners     - 1 = 1 MP/iDay     - MP are traded for Minerals
  • Max Assignment shows the maximum number of workers assignable to that job
  • People Assigned shows, and allows you to change, the current number assigned
  • Clicking Autocheck will show you the total currently assigned (this cannot be more than your current "Population")

[edit] Research your Buildings

  1. Click the "Research" Tab
  2. Select "Empire Specific" in the Category dropdown
  3. Select the LEVEL you wish to research
    • Start at Level 1 if you didn't donate
    • Start at Level 3 if you did.
      • Pay RP first for each research level, by clicking "Research This Theory"
      • You may then research items of that level.
      • You must pay for Theories lvl 1 and 2 to get access to lvl 3.
  4. Select the ITEM you wish to research.
    • This is also a good way to gather some info about available structures,
    • Once you have the item selected, research it by clicking "Research This Item"



[edit] Build some Buildings

  1. Click the "Buildings" Tab
    *dropdowns again (and always)
  2. Click the Building you want to build, and click "Build" on the bottom left.
    • Never try to build more than 25 at once. You pay for the quantity entered, but only get 25.



[edit] Return to Assign Workers

  1. Go back to the "Infrastructure" Tab
  2. Take note in the change in Population and Max Assignable
  3. Make the necessary changes in assignments.
  4. Click Save
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