Planets

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A planet is a location on the Star Map where sectors are located. Each planet has a gravity and heat modifier, which affect the heat and movement of your mechs.


A planet always has an owning faction. This is the last faction to control all sectors on the planet. Individual sectors on a planet may be captured by other factions through a successful invasion, but all types of production in the captured sector will be at 75% efficiency. If the remaining sectors of the owning faction are captured or burnt, the planet will change hands and the efficiency penalty will be removed.


Travel between planets is conducted along jump routes. Transit time is dependent on the number of jumps being made. Units can be moved across several planets at once, provided that a planet-by-planet travel path is designated and each planet along the path is owned by the moving empire's faction or an allied faction.


Attacks are also made along jump paths. All offensive operations can be launched from an adjacent planet. Deep Raids and Deep Recons can be launched from 2 jumps away. Extended Raids and Extended Recons can be launched from 3 jumps away.


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