From Invasion3042 Wiki
| Medium Pulse Laser
|
|
| Type:
| Inner Sphere
|
| Damage:
| 6
|
| Heat:
| 4
|
| Minimum Range:
| 0
|
| Range (S / M / L):
| 1-2 / 3-4 / 5-6
|
| Crits:
| 1
|
| Weight:
| 2.0 t
|
| To-hit modifer:
| -2
|
| Point blank modifer:
| 0
|
Resource requirements
| Resource
| #
|
| Antimony:
| 0
|
| Bauxite:
| 0
|
| Beryllium:
| 0
|
| Chromium:
| 0
|
| Cobalt:
| 0
|
| Copper:
| 0
|
| Germanium:
| 0
|
| Gold:
| 0
|
| Hydrogen:
| 0
|
| Iron:
| 0
|
| Lead:
| 0
|
| Lithium:
| 0
|
| Manganese:
| 0
|
| Molybdenum:
| 0
|
| Nickel:
| 0
|
| Nitrogen:
| 0
|
| Organics:
| 0
|
| Plastics:
| 0
|
| Platinum:
| 0
|
| Precious Gems:
| 0
|
| Rare Earth Elements:
| 0
|
| Silicon:
| 0
|
| Silver:
| 0
|
| Sulfur:
| 0
|
| Titanium:
| 0
|
| Tungsten:
| 0
|
| Uranium:
| 0
|
| Vanadium:
| 0
|
| Water:
| 0
|
| Zinc:
| 0
|
|
| Blueprint production cost:
| ? RP
|
| Design research level:
| 8
|
| RP required:
| 30,000,000
|
| BP required:
| ?
|
The pulse laser uses rapid-cycling, high-energy pulses to generate multiple laser beams, creating an effect comparable to machine-gun fire. But because the staggered pulses give the protective ablation products from combat armor a chance to disperse to expose fresh armor to subsequent pulses the result is a burst of fire that is more effective and accurate. Originally developed by the Terran Hegemony, pulse lasers run cooler than ER lasers and pack a little more punch than standard lasers, but have a shorter effective range than either type. These weapons were popular on faster hunter/killer designs, which could close faster and benefit from the ability to land solid damage even on the fly. Treat pulse lasers the same as standard lasers, but apply a -2 modifier to the base to-hit number. (excerpt taken from the Classic Battletech TechManual, See "http://www.fanpro.com/cms/fp/" for more info.) (Heat 2 per shot, Damage 3, Range Short 1-2, Medium 3-4, Long 5-6, -2 to hit bonus.) (Heat 4, Damage 6, Range Short 1-2, Medium 3-4, Long 5-6, -2 to hit modifier.)