Machine Gun

From Invasion3042 Wiki

Jump to: navigation, search
Machine Gun
Type: Inner Sphere
Damage: 2
Heat: 0
Minimum Range: 0
Range (S / M / L): 1 / 2 / 3
Crits: 1
Weight: 1.0 t
To-hit modifer: 0
Point blank modifer: 0
Resource requirements
Resource #
Antimony: 1
Bauxite: 4
Beryllium: 0
Chromium: 0
Cobalt: 0
Copper: 0
Germanium: 0
Gold: 0
Hydrogen: 0
Iron: 2
Lead: 0
Lithium: 0
Manganese: 0
Molybdenum: 0
Nickel: 0
Nitrogen: 0
Organics: 0
Plastics: 4
Platinum: 0
Precious Gems: 0
Rare Earth Elements: 0
Silicon: 0
Silver: 0
Sulfur: 0
Titanium: 0
Tungsten: 0
Uranium: 0
Vanadium: 0
Water: 2
Zinc: 0
Blueprint production cost: 0.5 RP
Design research level: 1
RP required: 1,000
BP required: 10

[edit] Blurb

Favored as the quintessential anti-infantry weapon since the first crude models appeared in the nineteenth century, the machine gun (MG) is not an uncommon sight on BattleMechs, but favored heavily by smaller units and vehicles, such as Clan ProtoMechs, armored personnel carriers and even police SWAT trucks. Heavier and capable of a far greater volume of fire than the weapons carried by conventional infantry or battle-suited troopers, these vehicular and Mech-mounted machine guns can flatten entire platoons of regular troops in just one or two passes. Recently, Clan developments have even affected even this area of modern weaponry, with the fielding of heavy and light machine gun types. Inner Sphere manufacturers have yet to duplicate these weapons. (Heat 0, Damage 2, Range short 1, Medium 2, Long 3, 200 ammo per ton.)

Personal tools