Light Machine Gun

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Light Machine Gun
Type: Inner Sphere
Damage: 1
Heat: 0
Minimum Range: 0
Range (S / M / L): 1 / 2 / 3
Crits: 0
Weight: 0 t
To-hit modifer: 0
Point blank modifer: 0
Resource requirements
Resource #
Antimony: 0
Bauxite: 0
Beryllium: 0
Chromium: 0
Cobalt: 0
Copper: 0
Germanium: 0
Gold: 0
Hydrogen: 0
Iron: 0
Lead: 0
Lithium: 0
Manganese: 0
Molybdenum: 0
Nickel: 0
Nitrogen: 0
Organics: 0
Plastics: 0
Platinum: 0
Precious Gems: 0
Rare Earth Elements: 0
Silicon: 0
Silver: 0
Sulfur: 0
Titanium: 0
Tungsten: 0
Uranium: 0
Vanadium: 0
Water: 0
Zinc: 0
Blueprint production cost: ? RP
Design research level: 3
RP required: 10,000
BP required: ?

[edit] Blurb

The creation of the Light Machine Gun was one of Clan Smoke Jaguar's last acts before they were all but destroyed by the Inner Sphere. It was originally intended as a weapon for ProtoMechs, but it soon made its way onto heavier units. The Capellan Confederation was able to effectively duplicate this design in time for Operation Sovereign Justice. The Federated Suns took the new machine gun types to the next level, creating Machine Gun Array's, that allowed you to group 2-4 Light or Heavy Machine Guns into a single unit, like a gatling gun.

[edit] General

Light Machine guns do 1 damage per round. Because of their light weight, you can fit 3 LMG's in the space a regular MG took up.

[edit] Notable Units

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