Large Pulse Laser

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Large Pulse Laser
Type: Inner Sphere
Damage: 9
Heat: 10
Minimum Range: 0
Range (S / M / L): 1-3 / 4-7 / 8-10
Crits: 2
Weight: 7.0 t
To-hit modifer: -2
Point blank modifer: 0
Resource requirements
Resource #
Antimony: 0
Bauxite: 0
Beryllium: 2
Chromium: 0
Cobalt: 0
Copper: 0
Germanium: 0
Gold: 0
Hydrogen: 225
Iron: 10
Lead: 0
Lithium: 6
Manganese: 0
Molybdenum: 0
Nickel: 0
Nitrogen: 225
Organics: 0
Plastics: 20
Platinum: 6
Precious Gems: 6
Rare Earth Elements: 4
Silicon: 90
Silver: 10
Sulfur: 0
Titanium: 0
Tungsten: 0
Uranium: 0
Vanadium: 0
Water: 0
Zinc: 0
Blueprint production cost: 22.5 RP
Design research level: 9
RP required: 20,000,000
BP required: 450

[edit] Blurb

The pulse laser uses rapid-cycling, high-energy pulses to generate multiple laser beams, creating an effect comparable to machine-gun fire. But because the staggered pulses give the protective ablation products from combat armor a chance to disperse to expose fresh armor to subsequent pulses the result is a burst of fire that is more effective and accurate. Originally developed by the Terran Hegemony, pulse lasers run cooler than ER lasers and pack a little more punch than standard lasers, but have a shorter effective range than either type. These weapons were popular on faster hunter/killer designs, which could close faster and benefit from the ability to land solid damage even on the fly. Treat pulse lasers the same as standard lasers, but apply a -2 modifier to the base to-hit number. (excerpt taken from the Classic Battletech TechManual, See "http://www.fanpro.com/cms/fp/" for more info.) (Heat 2 per shot, Damage 3, Range Short 1-2, Medium 3-4, Long 5-6, -2 to hit bonus.) (Heat 10, Damage 9, Range Short 1-3, Medium 4-7, Long 8-10, -2 to hit modifier.)


[edit] History

Invented by the Terran Hegemony in 2609, the Large Pulse Laser became a lost technology in the Inner Sphere for many centuries after the collapse of the Star League. In 3037 the Draconis Combine recovered the lost pulse laser technologies, allowing for their speedy reintegration into Inner Sphere technologies.


[edit] Differences from Classic Battletech

Because of the powerful nature of Clan Large Pulse Lasers, ReLoad added 31 BV to the weapon to account for its formidable power.

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