From Invasion3042 Wiki
| Long Range Missiles - 5
|
|
| Type:
| Inner Sphere
|
| Damage:
| 1 per missile
|
| Heat:
| 2
|
| Minimum Range:
| 6
|
| Range (S / M / L):
| 1-7 / 8-14 / 15-21
|
| Crits:
| 1
|
| Weight:
| 2.0 t
|
| To-hit modifer:
| 0
|
| Point blank modifer:
| 0
|
Resource requirements
| Resource
| #
|
| Antimony:
| 0
|
| Bauxite:
| 0
|
| Beryllium:
| 0
|
| Chromium:
| 0
|
| Cobalt:
| 0
|
| Copper:
| 0
|
| Germanium:
| 2
|
| Gold:
| 1
|
| Hydrogen:
| 0
|
| Iron:
| 0
|
| Lead:
| 3
|
| Lithium:
| 0
|
| Manganese:
| 0
|
| Molybdenum:
| 2
|
| Nickel:
| 0
|
| Nitrogen:
| 0
|
| Organics:
| 10
|
| Plastics:
| 6
|
| Platinum:
| 0
|
| Precious Gems:
| 0
|
| Rare Earth Elements:
| 2
|
| Silicon:
| 6
|
| Silver:
| 0
|
| Sulfur:
| 0
|
| Titanium:
| 0
|
| Tungsten:
| 2
|
| Uranium:
| 0
|
| Vanadium:
| 2
|
| Water:
| 0
|
| Zinc:
| 0
|
|
| Blueprint production cost:
| 0.2 RP
|
| Design research level:
| 3
|
| RP required:
| 10,000
|
| BP required:
| 5
|
Developed for reach, rather than punch, long-range missile racks are capable of indirect fire and a more concentrated dispersal of warheads. LRMs are typically mounted and launched in five-tube groups, with up to 20 tubes in a single rack, though Clan ProtoMechs may pack smaller sets. Standard LRM launchers are quite versatile, and can be easily upgraded with Artemis IV systems and even make use of a variety of special munitions. Inner Sphere launchers, which derive their impressive range from a ballistic launch angle, are notoriously less accurate close-in, especially when compared to their smaller and more compact Clan rivals. Nevertheless, their flexibility and solid reliability at long distances has kept LRM models like Delta Dart, Holly, Shigunga and Valiant in production for centuries. (excerpt taken from the Classic Battletech TechManual, See "http://www.fanpro.com/cms/fp/" for more info.) (Heat 2, Damage 1 per missile, 5 missiles per cluster, 5 total missiles fired per volley, Range minimum 6, Short 1-7, Medium 8-14, Long 15-21, 24 ammo per ton.)