Gauss Rifle

From Invasion3042 Wiki

Jump to: navigation, search
Gauss Rifle
Type: Inner Sphere
Damage: 15
Heat: 1
Minimum Range: 0
Range (S / M / L): 1-7 / 8-15 / 16-22
Crits: 7
Weight: 15.0 t
To-hit modifer: 0
Point blank modifer: 0
Resource requirements
Resource #
Antimony: 0
Bauxite: 0
Beryllium: 0
Chromium: 0
Cobalt: 0
Copper: 0
Germanium: 0
Gold: 0
Hydrogen: 0
Iron: 0
Lead: 0
Lithium: 0
Manganese: 0
Molybdenum: 0
Nickel: 0
Nitrogen: 0
Organics: 0
Plastics: 0
Platinum: 0
Precious Gems: 0
Rare Earth Elements: 0
Silicon: 0
Silver: 0
Sulfur: 0
Titanium: 0
Tungsten: 0
Uranium: 0
Vanadium: 0
Water: 0
Zinc: 0
Blueprint production cost: ? RP
Design research level: 8
RP required: 35,000,000
BP required: ?

[edit] Blurb

In all its forms, the Gauss rifle is one of the most devastating ballistic weapons on the battlefield today. Developed by the Terran Hegemony (with prototypes in the field as early as 2587), this weapon system uses a series of magnets, rather than chemicals or powder, to propel an inert nickel-ferrous projectile through its rifle barrel. Through this process, the weapon achieves incredible muzzle velocities with almost negligible heat. Though it requires a great deal of power, and the charged capacitors represent an explosion hazard if damaged in combat, the raw kinetic damage a Gauss rifle can inflict and the excellent ranges at which it can deliver such damage easily surpasses these drawbacks. If a slot containing any type of gauss ammunition takes a critical hit, the ammo does not explode, but the hit destroys the ammo-feed mechanism, rendering the rest of the ammunition in that slot useless. A critical hit on the gauss rifle itself destroys the capacitors that power the weapon, causing a catastrophic discharge of the capacitors stored energy with results identical to an ammunition explosion. If a gauss rifle takes a critical hit, treat the result as a 20-point ammunition explosion in the location containing the rifle. (excerpt taken from the Classic Battletech TechManual, See "http://www.fanpro.com/cms/fp/" for more info.) (Heat 1 per shot, Damage 15, Range Minimum 2, Short 1-7, Medium 8-15, Long 16-22, 8 ammo per ton.)

Personal tools