ER Small Laser

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ER Small Laser
Type: Inner Sphere
Damage: 3
Heat: 2
Minimum Range: 0
Range (S / M / L): 1-2 / 3-4 / 5
Crits: 1
Weight: 0.5 t
To-hit modifer: 0
Point blank modifer: 0
Resource requirements
Resource #
Antimony: 0
Bauxite: 0
Beryllium: 0
Chromium: 0
Cobalt: 0
Copper: 0
Germanium: 0
Gold: 0
Hydrogen: 0
Iron: 0
Lead: 0
Lithium: 0
Manganese: 0
Molybdenum: 0
Nickel: 0
Nitrogen: 0
Organics: 0
Plastics: 0
Platinum: 0
Precious Gems: 0
Rare Earth Elements: 0
Silicon: 0
Silver: 0
Sulfur: 0
Titanium: 0
Tungsten: 0
Uranium: 0
Vanadium: 0
Water: 0
Zinc: 0
Blueprint production cost: ? RP
Design research level: 5
RP required: 1,000,000
BP required: ?

[edit] Blurb

Newhart Industries of New Earth fielded the first production run of extended-range large lasers for the SLDF in 2620, debuting a weapon system that boasted a longer reach than any other contemporary energy weapon. Even after the ER large lasers recovery by Combine engineers in 3037, Spheroid versions of the Clan medium and small models would not emerge until Diverse Optics unveiled their first batches for the Free Worlds League Military in 3058 (inspired, of course, by reports of the Clans and samples of captured equipment filtered to League scientists). ER lasers offer enhanced range in all size classes, but at a considerably higher heat cost. Spheroid models run the small to large sizes now, while the Clans recently added the micro class for use in their ProtoMechs. (excerpt taken from the Classic Battletech TechManual, See "http://www.fanpro.com/cms/fp/" for more info.)(Heat 2, Damage 3, Range short 1-2, Medium 3-4, Long 5.)

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