Invasion News:
2.58 28 August 2008
2.58 28 August 2008
Fixed an issue with the maximum +15 heat from weapons not applying correctly
Finally got around to adding in the piloting check after a mech shuts down from high heat.
Finally got around to making shut down mechs -4 to hit (as an immobile penalty)
Added in the swarm mech and leg attacks for Battle armour, these follow CBT in that they use a special to hits table that is really nasty! The moral of the story is don’t be in the same hex as a BA!
Also added their multiple weapons based on the strength of the BA squad.
Fixed several issues around claiming sectors when restricted.
Corrected the crit tables on a couple of mechs, this was causing weapons to be critted when unrelated other components were affected: - there is more to come in relation to these.
Fixed some rear arc damage transference stuff.
Thanks to splurch for making the 64bit user guide for players, this is now in the downloads section.
Added in some further code for ammo explosions to take effect on tanks.
Gauss rifles now explode as per CBT.
There is an interesting document up on the ideas and suggestions forums about “things that fly and go Pew Pew,” its worthwhile players having a say and getting involved.
Fixed an issue with tanks getting heat!
Also a reminder to players about piloting permissions, its totally up to you who you allow to be a pilot, and likewise if people move houses/clans its your responsibility to maintain this list, not us.
Heat related ammo explosions are now in as per CBT. So BBQ yourself at your own risk.
Fixed about a dozen other minor things from help tickets, thanks for those that submit detailed help tickets they are worth their weight in gold.
Cheers
Reload
