Pirate missions's

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Pirate missions's

Postby Direpox » Sun Jul 18, 2010 8:11 pm

This was mentioned by Arlo in IRC today, and I think its a good suggestion.

I am not sure how hard it is to code this, but can there be missions exactly the same at pirate raids. IE 5k, 10K, 20k, and so on.
Rewards would be the exact warpoints of the mechs killed and salvage nothing more. This raids would act like the same pirate raids with the exception of not hitting the LZ at first.

Initial setup would be that when you hit the mission launch page, there will be 10 slots for every 5k that can be filled up with every thing from infantry, tanks, mechs what have you. Each slot would be listed at 1 - 5000. Before mission can be launched, the game will check to see if this is an all IS force or not. If not then Total BV must not exceed the Raid limit of the raid. IE your raiding a 5k pirates mission. Max you can bring is 5k BV. If you brought an all IS force, you can bring 5500 bv.

The pirate mechs in the mission can be populated with the same formula that is currently used to populate the pirate planet. This way the mission would have constant change and can show a branching out of the standard, must kill x mechs of this type mission.

I will also post this in general forums.

Remember, this was Arlos suggestion.

-Direpox
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Re: Pirate missions's

Postby Aton_Krenna » Sun Jul 18, 2010 8:45 pm

The programming is already there.

for example; my argricultural zone has a min bv of 5k.
if i put from 0-5,000 bv in there, an enemy can attack with up tp 5k bv.
if i put in 5,001bv they can hit me with up to 10k bv.

why not a pirate who 'defends' along the same lines?
you bring in 4,687bv, it selects a defensive force of up to 5k bv.
if it broke down to rounding up to the nearest 1k, we wouldn't need new player pirates.
and we would have the use of 20 pirate sectors.
instead of how it is now, how many raids VS level 6-10 pirates are carried out??
wasted sectors.

then if it was added in that a player could launch a recon against a defended pirate lz...then we could get 40 pirate zones able to be attacked. and the lz maps would actually be used instead of being a picture to look at (or more likely ignored) while you wait for the fun to begin.

just my 2 cents
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